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Computer simulation techniques for acoustical design of rooms - How to treat reflections in sound field simulation

  • Jens Holger Rindel

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

    Abstract

    The paper presents a number of problems related to sound reflections, and possible solutions or approximations that can be used in computer models. The problems include: specular and diffuse reflections, early and late reflections, curved surfaces, convex and concave surfaces, diffraction due to finite size of surfaces, scattering due to rough structure of surfaces, angle dependent absorption, phase shift at reflection, surfaces divided into reflecting and absorbing parts, partly transparent surfaces, reflector arrays. Due to the wave nature of sound it is very important for the quality of a simulation model that diffusion and diffraction effects are included in a proper way. This is demonstrated through some examples, which also indicate how good results can be obtained with a minimum of calculation time.
    Original languageEnglish
    Title of host publicationProceedings of ASVA 97
    Place of PublicationTokyo
    PublisherThe Acoustical Society of Japan and The Institute of Noise Control Eingeering of Japan
    Publication date1997
    Pages201-208
    Publication statusPublished - 1997
    EventInternational Symposium on Simulation, Visualization and Auralization for Acoustic Research and Education - Tokyo
    Duration: 1 Jan 1997 → …

    Conference

    ConferenceInternational Symposium on Simulation, Visualization and Auralization for Acoustic Research and Education
    CityTokyo
    Period01/01/1997 → …

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