Combining playware exergaming with a mobile fitness app

Emmanouil Giannisakis, Henrik Hautop Lund

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    Abstract

    We propose a novel playware as a merge between exergames and mobile fitness apps to engage the users in physical exercises, not only as competitive play, but also in the form of cooperative play. The concept connects modular interactive tiles with radio communication to Android tablets and smart phones, which can connect to the Internet. This allows the players to monitor their playware exergaming performance on the smart device(s). A test was set up over 8 days allowing two school classes to compete with each other on which class was going to collect the most points playing on the modular tiles during the test. The test subjects were from 6th and 7th grade (12-13 years old children). As a social playware, we investigated how the playware mediated cooperative and competitive play amongst the users. It was found that the majority of game play involved social interaction between players, and that 8 out of 10 pupils on the top-10 were girls. The playware seemed to motivate the girls to become physically active.
    Original languageEnglish
    JournalJournal of Robotics Networks and Artificial Life
    Volume1
    Issue number4
    Pages (from-to)249-252
    DOIs
    Publication statusPublished - 2015

    Bibliographical note

    This article is distributed under the terms of the Creative Commons Attribution License, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited.

    Keywords

    • Playware
    • Exergaming
    • Mobile App
    • Modular Technology
    • Cooperative Play
    • Gender
    • Social Playware

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