Abstract
We propose a novel playware as a merge between exergames and mobile fitness apps to engage the users in
physical exercises, not only as competitive play, but also in the form of cooperative play. The concept connects modular
interactive tiles with radio communication to Android tablets and smart phones, which can connect to the Internet. This
allows the players to monitor their playware exergaming performance on the smart device(s). A test was set up over 8 days
allowing two school classes to compete with each other on which class was going to collect the most points playing on the
modular tiles during the test. The test subjects were from 6th and 7th grade (12-13 years old children). As a social playware,
we investigated how the playware mediated cooperative and competitive play amongst the users. It was found that the
majority of game play involved social interaction between players, and that 8 out of 10 pupils on the top-10 were girls. The
playware seemed to motivate the girls to become physically active.
Original language | English |
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Journal | Journal of Robotics Networks and Artificial Life |
Volume | 1 |
Issue number | 4 |
Pages (from-to) | 249-252 |
DOIs | |
Publication status | Published - 2015 |
Bibliographical note
This article is distributed under the terms of the Creative Commons Attribution License, which permits non-commercial use, distribution and reproduction in any medium, provided the original work is properly cited.Keywords
- Playware
- Exergaming
- Mobile App
- Modular Technology
- Cooperative Play
- Gender
- Social Playware