Abstract
This paper describes a method for building an appearance
model from three-dimensional data of human faces. The data
consists of 3-D vertices, polygons and a texture map. The method
uses a set of nine manually placed landmarks to automatically form
a dense correspondence of thousands of points. This makes sure the
model is able to capture the subtle details of a face. The model
can be used for face segmentation and fully automated face
registration.
model from three-dimensional data of human faces. The data
consists of 3-D vertices, polygons and a texture map. The method
uses a set of nine manually placed landmarks to automatically form
a dense correspondence of thousands of points. This makes sure the
model is able to capture the subtle details of a face. The model
can be used for face segmentation and fully automated face
registration.
| Original language | English |
|---|---|
| Title of host publication | DSAGM 2003, DIKU (Datalogisk Institut) |
| Publication date | 2003 |
| Publication status | Published - 2003 |
| Event | DSAGM 2003, DIKU (Datalogisk Institut) - Duration: 1 Jan 2003 → … |
Conference
| Conference | DSAGM 2003, DIKU (Datalogisk Institut) |
|---|---|
| Period | 01/01/2003 → … |
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