This paper describes a method for building an appearance model from three-dimensional data of human faces. The data consists of 3-D vertices, polygons and a texture map. The method uses a set of nine manually placed landmarks to automatically form a dense correspondence of thousands of points. This makes sure the model is able to capture the subtle details of a face. The model can be used for face segmentation and fully automated face registration.
|Title of host publication||DSAGM 2003, DIKU (Datalogisk Institut)|
|Publication status||Published - 2003|
|Event||DSAGM 2003, DIKU (Datalogisk Institut) - |
Duration: 1 Jan 2003 → …
|Conference||DSAGM 2003, DIKU (Datalogisk Institut)|
|Period||01/01/2003 → …|