Abstract
This paper describes a method to determine correct
shadow boundaries from an area light source using umbra
and penumbra volumes. The light source is approximated
by a circular disk as this gives a fast way to extrude
the volumes. The method also gives a crude estimate
of the visibility of the area light source as seen
from a point in the shadow region. Instead of rendering
the volumes to the stencil buffer, we use an extended
shadow map - a so-called D-buffer, which among other
things stores distances from the center of the light source
to the umbra and penumbra volumes. The method is
suited for implementation on most programmable hardware.
Though some crude approximations are used in
the visibility function, the method can be used to produce
soft shadows with correct boundaries in real time.
| Original language | English |
|---|---|
| Title of host publication | Computer Graphics International |
| Publisher | IEEE Computer Society Press |
| Publication date | 2004 |
| ISBN (Print) | 0-7695-2171-1 |
| DOIs | |
| Publication status | Published - 2004 |
| Event | Computer Graphics International, 2004 - Duration: 1 Jan 2004 → … |
Conference
| Conference | Computer Graphics International, 2004 |
|---|---|
| Period | 01/01/2004 → … |
Bibliographical note
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