Boneless Pose Editing and Animation

Jakob Andreas Bærentzen, Kristian Evers Hansen, Kenny Erleben

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

    200 Downloads (Pure)

    Abstract

    In this paper, we propose a pose editing and animation method for triangulated surfaces based on a user controlled partitioning of the model into deformable parts and rigid parts which are denoted handles. In our pose editing system, the user can sculpt a set of poses simply by transforming the handles for each pose. Using Laplacian editing, the deformable parts are deformed to match the handles. In our animation system the user can constrain one or several handles in order to define a new pose. New poses are interpolated from the examples poses, by solving a small non-linear optimization problem in order to obtain the interpolation weights. While the system can be used simply for building poses, it is also an animation system. The user can specify a path for a given constraint and the model is animated correspondingly.
    Original languageEnglish
    Title of host publicationScandinavian Conference on Image Analysis
    Publication date2007
    Publication statusPublished - 2007
    Event15th Scandinavian Conference on Image Analysis (SCIA) - Aalborg, Denmark
    Duration: 1 Jan 2007 → …

    Conference

    Conference15th Scandinavian Conference on Image Analysis (SCIA)
    Country/TerritoryDenmark
    CityAalborg
    Period01/01/2007 → …

    Keywords

    • computer graphics animation laplacian editing

    Fingerprint

    Dive into the research topics of 'Boneless Pose Editing and Animation'. Together they form a unique fingerprint.

    Cite this