Boneless Pose Editing and Animation

Jakob Andreas Bærentzen, Kristian Evers Hansen, Kenny Erleben

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    Abstract

    In this paper, we propose a pose editing and animation method for triangulated surfaces based on a user controlled partitioning of the model into deformable parts and rigid parts which are denoted handles. In our pose editing system, the user can sculpt a set of poses simply by transforming the handles for each pose. Using Laplacian editing, the deformable parts are deformed to match the handles. In our animation system the user can constrain one or several handles in order to define a new pose. New poses are interpolated from the examples poses, by solving a small non-linear optimization problem in order to obtain the interpolation weights. While the system can be used simply for building poses, it is also an animation system. The user can specify a path for a given constraint and the model is animated correspondingly.
    Original languageEnglish
    Title of host publicationScandinavian Conference on Image Analysis
    Publication date2007
    Publication statusPublished - 2007
    Event15th Scandinavian Conference on Image Analysis - Aalborg, Denmark
    Duration: 10 Jun 200724 Jun 2007
    Conference number: 15

    Conference

    Conference15th Scandinavian Conference on Image Analysis
    Number15
    Country/TerritoryDenmark
    CityAalborg
    Period10/06/200724/06/2007

    Keywords

    • computer graphics animation laplacian editing

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