Between generative prototyping and work of synthesis in design: Interplay and adding value in the early concept development

Claus Lundgaard Cramer-Petersen

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    Abstract

    The paper analyzes a case in which generative prototypes are applied as part of a participatory design methodology to elicit insights from practitioners, and how these insights are translated and represented, to inform the following work of synthesis in design.
    In literature, arguments are made for the value of involving practitioners as active participants in the development process, which holds the potential to develop innovative products. The paper unfolds a discussion on how knowledge from different sources can be qualified and re-qualified through a methodology of generative iterations, creating a valuable interplay between participatory sessions and background development work. Through an empirical study, it is analyzed how this can be achieved through intermediate methods informing decisions in design to be made based on practitioner wishes and desires, but necessitating re-qualification through iterations.
    The paper concludes, that the methodology can frame a process of eliciting explicit and implicit knowledge from different sources, but that the designer, as being part of the entire process, comes to hold ‘sticky’ knowledge that difficult to transfer, which implicitly influences the design process. It is considered how such brokering of knowledge by the designer can have a role in the further downstream of product development.
    Original languageEnglish
    Title of host publicationProceedings of CO-CREATE 2013 conference
    Number of pages12
    Publication date2013
    Publication statusPublished - 2013
    EventCO-CREATE 2013: The Boundary-Crossing Conference on Co-Design in Innovation - Aalto University, Espoo, Finland
    Duration: 16 Jun 201319 Jun 2013

    Conference

    ConferenceCO-CREATE 2013
    LocationAalto University
    Country/TerritoryFinland
    CityEspoo
    Period16/06/201319/06/2013

    Keywords

    • Design practice
    • Generative prototyping
    • Co-creation
    • Knowledge creation
    • Product development

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