Filtered noise [Perlin 1985] has, for twenty years, been a fundamental tool for creating functional texture and it has many other applications; for example, animating water waves or the motion of grass waving in the wind. Perlin noise suffers from a number of defects and there have been many attempts to create better or faster noise but Perlin’s ‘Gradient Noise’ has consistently proved to be the best compromise between speed and quality. Our objective was to create a better noise cheaply by use of the GPU.
|Publication status||Published - 2007|
|Event||34th International Conference and Exhibition on Computer Graphics and Interactive Techniques - San Diego, CA, United States|
Duration: 5 Aug 2007 → 9 Aug 2007
Conference number: 34
|Conference||34th International Conference and Exhibition on Computer Graphics and Interactive Techniques|
|City||San Diego, CA|
|Period||05/08/2007 → 09/08/2007|