Abstract
Filtered noise [Perlin 1985] has, for twenty years, been a fundamental
tool for creating functional texture and it has many other
applications; for example, animating water waves or the motion
of grass waving in the wind.
Perlin noise suffers from a number of defects and there have been
many attempts to create better or faster noise but Perlin’s ‘Gradient
Noise’ has consistently proved to be the best compromise
between speed and quality. Our objective was to create a better
noise cheaply by use of the GPU.
Original language | English |
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Publication date | 2007 |
Publication status | Published - 2007 |
Event | 34th International Conference and Exhibition on Computer Graphics and Interactive Techniques - San Diego, CA, United States Duration: 5 Aug 2007 → 9 Aug 2007 Conference number: 34 http://www.siggraph.org/s2007/ |
Conference
Conference | 34th International Conference and Exhibition on Computer Graphics and Interactive Techniques |
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Number | 34 |
Country/Territory | United States |
City | San Diego, CA |
Period | 05/08/2007 → 09/08/2007 |
Internet address |