Abstract
Human Digital Twins (HDTs) have recently emerged as promising tools for various healthcare applications. However, most applications utilize HDTs as passive data repositories. This paper explores an alternative conceptualization of HDTs as active, engaging elements in serious games for rehabilitation. We developed a simplified Badminton game with an "HDT Opponent" that mirrors patients’ past performance trends and appearance. An initial user study revealed promising potential to provide personalized, motivating experiences but also limitations regarding opponent visibility, behavioral perceivability, and motivation sustainment. While only an initial step, this paper demonstrates a new application area for HDTs and sets the foundation for future research to explore the full potential of HDT-based opponents in rehabilitation gaming.
| Original language | English |
|---|---|
| Title of host publication | PETRA '24: Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments |
| Number of pages | 8 |
| Publisher | Association for Computing Machinery |
| Publication date | 2024 |
| Pages | 277-284 |
| ISBN (Electronic) | 979-8-4007-1760-4 |
| DOIs | |
| Publication status | Published - 2024 |
| Event | 17th International Conference on Pervasive Technologies Related To Assistive Environments - Crete, Greece Duration: 26 Jun 2024 → 28 Jun 2024 |
Conference
| Conference | 17th International Conference on Pervasive Technologies Related To Assistive Environments |
|---|---|
| Country/Territory | Greece |
| City | Crete |
| Period | 26/06/2024 → 28/06/2024 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Human digital twins
- Digital twins
- Avatars
- Rehabilitation
- Rehabilitation systems
- Serious games
- Gamification
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