“Beat me if I can!” – A Case Study on Human Digital Twin-based Opponents in Rehabilitation Gaming

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Abstract

Human Digital Twins (HDTs) have recently emerged as promising tools for various healthcare applications. However, most applications utilize HDTs as passive data repositories. This paper explores an alternative conceptualization of HDTs as active, engaging elements in serious games for rehabilitation. We developed a simplified Badminton game with an "HDT Opponent" that mirrors patients’ past performance trends and appearance. An initial user study revealed promising potential to provide personalized, motivating experiences but also limitations regarding opponent visibility, behavioral perceivability, and motivation sustainment. While only an initial step, this paper demonstrates a new application area for HDTs and sets the foundation for future research to explore the full potential of HDT-based opponents in rehabilitation gaming.
Original languageEnglish
Title of host publicationPETRA '24: Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments
Number of pages8
PublisherAssociation for Computing Machinery
Publication date2024
Pages277-284
ISBN (Electronic)979-8-4007-1760-4
DOIs
Publication statusPublished - 2024
Event17th International Conference on Pervasive Technologies Related To Assistive Environments - Crete, Greece
Duration: 26 Jun 202428 Jun 2024

Conference

Conference17th International Conference on Pervasive Technologies Related To Assistive Environments
Country/TerritoryGreece
CityCrete
Period26/06/202428/06/2024

Keywords

  • Human digital twins
  • Digital twins
  • Avatars
  • Rehabilitation
  • Rehabilitation systems
  • Serious games
  • Gamification

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