Abstract
We present a novel approach to improving volume rendering by using synthesized textures in combination with
a custom transfer function.
First, we use existing knowledge to synthesize anisotropic solid textures to fit our volumetric data. As input to
the synthesis method, we acquire high quality images using a 12.1 megapixel camera.
Next, we extend the volume rendering pipeline by creating a transfer function which yields not only color and
opacity from the input intensity, but also texture coordinates for our synthesized 3D texture. Thus, we add
texture to the volume rendered images. This method is applied to a high quality visualization of a pig carcass,
where samples of meat, bone, and fat have been used to produce the anisotropic 3D textures.
Original language | English |
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Title of host publication | WSCG' 2011 Communication Papers Proceedings |
Publication date | 2011 |
Pages | 49-57 |
ISBN (Print) | 978-80-86943-82-4 |
Publication status | Published - 2011 |
Event | 19th International Conference on Computer Graphics, Visualization and Computer Vision - Plzen, Czech Republic Duration: 31 Jan 2011 → 3 Feb 2011 Conference number: 19 |
Conference
Conference | 19th International Conference on Computer Graphics, Visualization and Computer Vision |
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Number | 19 |
Country/Territory | Czech Republic |
City | Plzen |
Period | 31/01/2011 → 03/02/2011 |
Keywords
- Transfer function
- Volumetric Rendering
- Texture Synthesis