Anisotropic 3D texture synthesis with application to volume rendering

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    We present a novel approach to improving volume rendering by using synthesized textures in combination with a custom transfer function. First, we use existing knowledge to synthesize anisotropic solid textures to fit our volumetric data. As input to the synthesis method, we acquire high quality images using a 12.1 megapixel camera. Next, we extend the volume rendering pipeline by creating a transfer function which yields not only color and opacity from the input intensity, but also texture coordinates for our synthesized 3D texture. Thus, we add texture to the volume rendered images. This method is applied to a high quality visualization of a pig carcass, where samples of meat, bone, and fat have been used to produce the anisotropic 3D textures.
    Original languageEnglish
    Title of host publicationWSCG' 2011 Communication Papers Proceedings
    Publication date2011
    ISBN (Print)978-80-86943-82-4
    Publication statusPublished - 2011
    Event19th International Conference on Computer Graphics, Visualization and Computer Vision - Plzen, Czech Republic
    Duration: 31 Jan 20113 Feb 2011
    Conference number: 19


    Conference19th International Conference on Computer Graphics, Visualization and Computer Vision
    CountryCzech Republic


    • Transfer function
    • Volumetric Rendering
    • Texture Synthesis

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