An adaptive occlusion culling algorithm for use in large ves

Karsten Bormann

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    Abstract

    The Hierarchical Occlusion Map algorithm is combined with Frustum Slicing to give a simpler occlusion-culling algorithm that more adequately caters to large, open VEs. The algorithm adapts to the level of visual congestion and is well suited for use with large, complex models with long mean free line of sight ('the great outdoors'), models for which it is not feasible to construct, or search, a database of occluders to be rendered each frame.
    Original languageEnglish
    Title of host publicationACM Virtual Reality 2000 Proceedings
    Number of pages290
    Publication date2000
    Publication statusPublished - 2000
    EventACM Virtual Reality 2000 Proceedings -
    Duration: 1 Jan 2000 → …

    Conference

    ConferenceACM Virtual Reality 2000 Proceedings
    Period01/01/2000 → …

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