Adaptivity to Age, Gender, and Gaming Platform Topology in Physical Multi-Player Games

Henrik Hautop Lund, Rafn Vídalín Friðriksson, Davíð Þór Björnsson

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    Abstract

    In games where players are competing against each other, it can be of interest to ensure that all players are challenged according to their individual skills. In order to investigate such adaptivity to the individual player in physical multi-player games, we developed a game on modular interactive tiles which can be used in both single-player and multi-player mode. We implemented simple adaptivity methods and tested these with different user groups including children and adults of both genders. The results show statistically significant differences in the game interactions between children and adults, and between male and female players. Also, results show statistically significant differences in the game interactions between different physical set-ups of the modular interactive tiles, i.e. the interaction depended on the topology of the modular tiles set-up. Changing the physical set-up of the physical game platform changes the interaction and performance of the players.
    Original languageEnglish
    Title of host publicationProceedings of 17th International Symposium on Artificial Life and Robotics
    Number of pages6
    Publication date2012
    Publication statusPublished - 2012
    Event2012 Seventeenth International Symposium on Artificial Life and Robotics - B-Con Plaza, Beppu, Japan
    Duration: 19 Jan 201221 Jan 2012

    Conference

    Conference2012 Seventeenth International Symposium on Artificial Life and Robotics
    LocationB-Con Plaza
    Country/TerritoryJapan
    CityBeppu
    Period19/01/201221/01/2012

    Bibliographical note

    D Björnsson, R Fridriksson, and HH Lund. Adaptivity to Age, Gender, and Gaming Platform Topology in Physical Multi-Player Games. In Proceedings of 17th International Symposium on Artificial Life and Robotics, ISAROB, Japan, 2012.

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