Adaptive Playware in Physical Games

Henrik Hautop Lund, Arnar Tumi Thorsteinsson

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    Abstract

    We describe how playware and games may adapt to the interaction of the individual user. We hypothesize that in physical games there are individual differences in user interaction capabilities and styles, and that adaptive playware may adapt to the individual user’s capabilities, so that the activity automatically will match the capability of the individual user. With small test groups, we investigate how different age groups and gender groups physically interact with some playware games, and find indications of differences between the groups. Despite the small test set, the results are a proof of existence of differences and of the need for adaptation, and therefore we investigate adaptation as an important issue for playware. With simple playware games, we show that the adaptation will speed the physical game up and down to find the appropriate level that matches the reaction speed of the individual player. The appropriate level will change with game/interaction complexity, and adaptation finds the appropriate level for the individual player, even in multi-player games.
    Original languageEnglish
    Title of host publicationProceedings of Foundations of Digital Games 2011
    Publication date2011
    Publication statusPublished - 2011
    EventThe International Conference on the Foundations of Digital Games - Bordeaux, France
    Duration: 28 Jun 20111 Jul 2011
    http://www.fdg2011.org/

    Conference

    ConferenceThe International Conference on the Foundations of Digital Games
    Country/TerritoryFrance
    CityBordeaux
    Period28/06/201101/07/2011
    Internet address

    Keywords

    • Multi-agents
    • Adaptive Games
    • Playware
    • Adaptivity
    • Modularity

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