Adapting Playware to Rehabilitation Practices

Camilla Balslev Nielsen, Henrik Hautop Lund

Research output: Contribution to journalJournal articleResearchpeer-review

267 Downloads (Pure)

Abstract

We describe how playware and games may become adaptive to the interaction of the individual user and how therapists use this adaptation property to apply modular interactive tiles in rehabilitation practices that demand highly individualized training. Therapists may use the interactive modular tiles to provide treatment for a large number of patients who receive hospital, municipality or home care, although the tiles can as well be used for prevention with elderly or for fitness with normal people. In this paper, we describe the extensive use of the modular tiles with cardiac patients, smoker’s lung (COLD) patients and stroke patients in hospitals and in the private homes of patients and elderly. Through a qualitative research methodology of the new practice with the tiles, we find that therapists are using the modular aspect of the tiles for personalized training of a vast variety of elderly patients modulating exercises and difficulty levels. We also find that in physical games there are individual differences in patient interaction capabilities and styles, and that modularity allows the therapist to adapt exercises to the individual patient’s capabilities.
Original languageEnglish
JournalInternational Journal of Computer Science in Sport
Volume11
Issue number1
Number of pages12
Publication statusPublished - 2012

Bibliographical note

IJCSS - Volume 11/2012/Edition 1 (Special Edition)

Keywords

  • Rehabilitation
  • Playware
  • Modularity
  • Adaptivity

Fingerprint

Dive into the research topics of 'Adapting Playware to Rehabilitation Practices'. Together they form a unique fingerprint.

Cite this