Abstract
We describe how playware and games may become adaptive to the interaction of the individual user and how therapists use this adaptation property to apply modular interactive tiles in rehabilitation practices that demand highly individualized training. Therapists may use the interactive modular tiles to provide treatment for a large number of patients who receive hospital, municipality or home care, although the tiles can as well be used for prevention with elderly or for fitness with normal people. In this paper, we describe the extensive use of the modular tiles with cardiac patients, smoker’s lung (COLD) patients and stroke patients in hospitals and in the private homes of patients and elderly. Through a qualitative research methodology of the new practice with the tiles, we find that therapists are using the modular aspect of the tiles for personalized training of a vast variety of elderly patients modulating exercises and difficulty levels. We also find that in physical games there are individual differences in patient interaction capabilities and styles, and that modularity allows the therapist to adapt exercises to the individual patient’s capabilities.
Original language | English |
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Title of host publication | Serious Games - Theory, Technology & Practice : Proceedings GameDays 2011 |
Editors | Joseph Wiemeyer, Stefan Göbel |
Publication date | 2011 |
ISBN (Print) | 978-3-928876-27-8 |
Publication status | Published - 2011 |
Event | 2nd International Conference on Serious Gaming - Darmstadt, Germany Duration: 12 Sept 2011 → 13 Sept 2011 |
Conference
Conference | 2nd International Conference on Serious Gaming |
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Country/Territory | Germany |
City | Darmstadt |
Period | 12/09/2011 → 13/09/2011 |
Keywords
- Rehabilitation
- Playware
- Adaptivity
- Modularity