Adapting Playware to Rehabilitation Practices

Camilla Balslev Nielsen, Henrik Hautop Lund

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    Abstract

    We describe how playware and games may become adaptive to the interaction of the individual user and how therapists use this adaptation property to apply modular interactive tiles in rehabilitation practices that demand highly individualized training. Therapists may use the interactive modular tiles to provide treatment for a large number of patients who receive hospital, municipality or home care, although the tiles can as well be used for prevention with elderly or for fitness with normal people. In this paper, we describe the extensive use of the modular tiles with cardiac patients, smoker’s lung (COLD) patients and stroke patients in hospitals and in the private homes of patients and elderly. Through a qualitative research methodology of the new practice with the tiles, we find that therapists are using the modular aspect of the tiles for personalized training of a vast variety of elderly patients modulating exercises and difficulty levels. We also find that in physical games there are individual differences in patient interaction capabilities and styles, and that modularity allows the therapist to adapt exercises to the individual patient’s capabilities.
    Original languageEnglish
    Title of host publicationSerious Games - Theory, Technology & Practice : Proceedings GameDays 2011
    EditorsJoseph Wiemeyer, Stefan Göbel
    Publication date2011
    ISBN (Print)978-3-928876-27-8
    Publication statusPublished - 2011
    Event2nd International Conference on Serious Gaming - Darmstadt, Germany
    Duration: 12 Sept 201113 Sept 2011

    Conference

    Conference2nd International Conference on Serious Gaming
    Country/TerritoryGermany
    CityDarmstadt
    Period12/09/201113/09/2011

    Keywords

    • Rehabilitation
    • Playware
    • Adaptivity
    • Modularity

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