Abstract
Virtual reality is a technology that has seen increasing usage in architecture and building design in recent
years. It can add value to the design process by, for example, making it easier to communicate design
considerations with relevant stakeholders, such as clients, developers, engineers and architects. It also
helps the designers themselves by providing a more immersive and realistic view of the modelled
building and a better sense of scale. VR is also used in several other fields, such as entertainment (video
games in particular), training, education and healthcare. Incorporating sound and acoustics into the virtual
reality sphere adds another dimension to the experience. It both makes the immersion more believable,
and in the context of building design, makes it easy and intuitive to try out different acoustic designs and
soundscapes. In traditional auralization, although a very powerful tool in itself, the receiver location is
usually fixed. In VR, the receiver can move around in the modeled space and switch between different
designs with a click of a button, and this way get a better feeling for the acoustics of the space. In this
paper, a brief overview of some of the current technologies used in acoustic virtual reality will be
outlined, where the pros and cons of different approaches will be discussed. Furthermore, some examples
of how the technology has been used at Henning Larsen on chosen projects will be given.
years. It can add value to the design process by, for example, making it easier to communicate design
considerations with relevant stakeholders, such as clients, developers, engineers and architects. It also
helps the designers themselves by providing a more immersive and realistic view of the modelled
building and a better sense of scale. VR is also used in several other fields, such as entertainment (video
games in particular), training, education and healthcare. Incorporating sound and acoustics into the virtual
reality sphere adds another dimension to the experience. It both makes the immersion more believable,
and in the context of building design, makes it easy and intuitive to try out different acoustic designs and
soundscapes. In traditional auralization, although a very powerful tool in itself, the receiver location is
usually fixed. In VR, the receiver can move around in the modeled space and switch between different
designs with a click of a button, and this way get a better feeling for the acoustics of the space. In this
paper, a brief overview of some of the current technologies used in acoustic virtual reality will be
outlined, where the pros and cons of different approaches will be discussed. Furthermore, some examples
of how the technology has been used at Henning Larsen on chosen projects will be given.
Original language | English |
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Title of host publication | Proceedings of BNAM 2018 |
Number of pages | 6 |
Publication date | 2018 |
Publication status | Published - 2018 |
Event | Baltic-Nordic Acoustics Meeting 2018 - Harpa, Reykjavík, Iceland Duration: 15 Apr 2018 → 18 Apr 2018 |
Conference
Conference | Baltic-Nordic Acoustics Meeting 2018 |
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Location | Harpa |
Country/Territory | Iceland |
City | Reykjavík |
Period | 15/04/2018 → 18/04/2018 |