TY - CHAP
T1 - A Theory of Play Dynamics
AU - Jessen, Carsten
AU - Jessen, Jari Due
PY - 2018
Y1 - 2018
N2 - In this chapter, we will present a theory of play dynamics. The effect of play dynamics is to push users into a state of play, which is a special way of being in the world, with a certain framing and disposition towards the world and the actions performed. We believe that humans play solely for fun, and that they seek tools that use play dynamics to push them into a state of play, creating feelings of joy. In this chapter, we will present examples of play dynamics in well-known play tools, from physical movement to computer games. We believe that the concept of Play Dynamics facilitates deeper understanding of why certain play tools work better than others and why.
AB - In this chapter, we will present a theory of play dynamics. The effect of play dynamics is to push users into a state of play, which is a special way of being in the world, with a certain framing and disposition towards the world and the actions performed. We believe that humans play solely for fun, and that they seek tools that use play dynamics to push them into a state of play, creating feelings of joy. In this chapter, we will present examples of play dynamics in well-known play tools, from physical movement to computer games. We believe that the concept of Play Dynamics facilitates deeper understanding of why certain play tools work better than others and why.
U2 - 10.1163/9789004388826_007
DO - 10.1163/9789004388826_007
M3 - Book chapter
SN - 9789004388826
T3 - Gaming Ecologies and Pedagogies Series
SP - 111
EP - 122
BT - Games and Education: Designs in and for Learning
A2 - , Hans Christian Arnseth
A2 - , Torkild Hanghøj
A2 - , Morten Misfeldt
A2 - , Thomas Duus Henriksen
A2 - , Staffan Selander
A2 - , Robert Ramberg
PB - Brill
ER -