A Theory of Play Dynamics

Carsten Jessen, Jari Due Jessen

Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

Abstract

In this chapter, we will present a theory of play dynamics. The effect of play dynamics is to push users into a state of play, which is a special way of being in the world, with a certain framing and disposition towards the world and the actions performed. We believe that humans play solely for fun, and that they seek tools that use play dynamics to push them into a state of play, creating feelings of joy. In this chapter, we will present examples of play dynamics in well-known play tools, from physical movement to computer games. We believe that the concept of Play Dynamics facilitates deeper understanding of why certain play tools work better than others and why.
Original languageEnglish
Title of host publicationGames and Education: Designs in and for Learning
EditorsHans Christian Arnseth , Torkild Hanghøj , Morten Misfeldt , Thomas Duus Henriksen , Staffan Selander , Robert Ramberg
PublisherBrill
Publication date2018
Pages111-122
ISBN (Print)9789004388826
DOIs
Publication statusPublished - 2018
SeriesGaming Ecologies and Pedagogies Series
ISSN2589-9880

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