A peer instruction based board game to teach quantum technologies to engineers

Deborah E. Carberry*, Jonas S. Neergaard-Nielsen, Evert Van Nieuwenburg, Martin P. Andersson*

*Corresponding author for this work

Research output: Contribution to journalJournal articleResearchpeer-review

8 Downloads (Pure)

Abstract

In this study, we develop and test a board game to introduce quantum computing to engineering students. The instructional approach is informed by peer instruction and flow theory. To begin, Bloom’s taxonomy is leveraged to profile the intended learning outcomes (ILO’s) from a master’s course in Quantum Information. This is followed by a filtering exercise to shortlist the ILO’s that are deemed suitable for our intended audience and for use in a boardgame. Design thinking informs the design methodology. The game, States & Gates, is differentiated from other similar offerings in that it is designed specifically for a technical audience where, for example, it leverages matrix multiplication as a game mechanic. For product testing, a feedback form is used to evaluate the design and instructional value of the product. The goal is to identify from what/whom the players learn, alongside questions about perceived aesthetics, usability and sentiment. The feedback suggests that peer instruction is a critical pedagogic aspect of playing the game, and that this form of instruction is most effective for players who identify as being novice, but not entirely new to the subject. Further, several suggestions for product improvement were offered that warrant the development of augmented digital features. The game was developed as a tool for the community and is available for download at our GitHub repository.

Original languageEnglish
Article number271
JournalDiscover Education
Volume3
Issue number1
Number of pages10
DOIs
Publication statusPublished - 2024

Keywords

  • Engineering education
  • Flow theory
  • Game-based learning
  • Peer instruction
  • Quantum computing

Fingerprint

Dive into the research topics of 'A peer instruction based board game to teach quantum technologies to engineers'. Together they form a unique fingerprint.

Cite this