This paper presents a case study in the design strategy used inbuilding a graphics computer, for drawing very complex 3Dgeometric surfaces. The goal is to build a PC based computer systemcapable of handling surfaces built from about 2 million triangles, andto be able to render a perspective view of these on a computer displayat interactive frame rates, i.e. processing around 50 milliontriangles per second. The paper presents a hardware/softwarearchitecture called HPGA (Hybrid Parallel Graphics Architecture) whichis likely to be able to carry out this task. The case study focuses ontechniques to increase the clock frequency as well as the parallelismof the system. This paper focuses on the back-end graphics pipeline,which is responsible for rasterizing triangles.%with a practically linear increase in performance. A pure software implementation of the proposed architecture iscurrently able to process 300.000 triangles/second on a Pentium PCwhich compares favorably to other software renderers (e.g. OpenGL)and most add-on PC hardware renderers.
|Title of host publication||SASIMI '97 Proceedings|
|Publication status||Published - 1997|
|Event||SASIMI '97, The Seventh Workshop on Synthesis And System Integration of MIxed technologies - Senri Life Center, Osaka, Japan|
Duration: 1 Jan 1997 → …
|Conference||SASIMI '97, The Seventh Workshop on Synthesis And System Integration of MIxed technologies|
|City||Senri Life Center, Osaka, Japan|
|Period||01/01/1997 → …|