Abstract
This paper presents a novel brain-computerinterface
(BCI) system that could potentially be used for
enhancing the attention ability of subjects with attention deficit
hyperactivity disorder (ADHD). It employs the steady state
visual evoked potential (SSVEP) paradigm. The developed
system consists of a 3D classroom environment with active 3D
distractions and 2D games executed on the blackboard. The
system is concealed as a game (with stages of varying difficulty)
with an underlying story to motivate the subjects. It was tested
on eleven healthy subjects and the results undeniably establish
that by moving to a higher stage in the game where the 2D
environment is changed to 3D along with the added 3D
distractions, the difficulty level in keeping attention on the main
task increases for the subjects. Results also show a mean
accuracy of 92.26 ± 7.97% and a mean average selection time of
3.07 ± 1.09 seconds.
Original language | English |
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Title of host publication | Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society |
Publisher | IEEE |
Publication date | 2015 |
Pages | 67-70 |
ISBN (Print) | 978-1-4244-9270-1 |
DOIs | |
Publication status | Published - 2015 |
Event | 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society - Milan, Italy Duration: 25 Aug 2015 → 29 Aug 2015 Conference number: 37 |
Conference
Conference | 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society |
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Number | 37 |
Country/Territory | Italy |
City | Milan |
Period | 25/08/2015 → 29/08/2015 |