Computer Science
Design
100%
Networks on Chips
78%
Communication
64%
Real Time Systems
25%
Application
25%
Worst-Case Execution Time
24%
Routers
23%
Networks
22%
Standards
22%
Multicore Processor
22%
Time-Division Multiplexing
21%
Reconfiguration
20%
System-on-Chip
18%
Multicore Platform
18%
Synchronization
17%
Network Interface
17%
Asynchronous Circuit
17%
Computation
16%
Synthesis
16%
Message Passing
15%
Algorithms
14%
Topology
12%
Control
12%
Domains
12%
Worst-Case Execution Time Analysis
12%
Hardware
12%
Simulation Mode
10%
Channels
10%
Multicore
10%
Messages
10%
Links
9%
Hardware Accelerator
9%
Chip Architecture
9%
Classes
8%
Simulation
8%
Scheduling
8%
Jitter
8%
Guaranteed Service
8%
Write Transaction
7%
Hard Real-Time System
7%
Power Consumption
7%
Traffic Pattern
7%
Processor Core
7%
Traffic Generation
6%
Heterogeneous Multiprocessor
6%
Many-Core
6%
Scheduler
6%
Network on a Chip
6%
Virtual Circuit
6%
Open Source
6%