The Aristotelian Rainbow: From Philosophy to Computer Graphics
Publication: Research - peer-review › Article in proceedings – Annual report year: 2007
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The Aristotelian Rainbow: From Philosophy to Computer Graphics. / Frisvad, Jeppe Revall; Christensen, Niels Jørgen; Falster, Peter.
In: Proceedings of GRAPHITE 2007: 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia. ACM, 2007.Publication: Research - peer-review › Article in proceedings – Annual report year: 2007
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TY - GEN
T1 - The Aristotelian Rainbow: From Philosophy to Computer Graphics
A1 - Frisvad,Jeppe Revall
A1 - Christensen,Niels Jørgen
A1 - Falster,Peter
AU - Frisvad,Jeppe Revall
AU - Christensen,Niels Jørgen
AU - Falster,Peter
PB - ACM
PY - 2007
Y1 - 2007
N2 - Developments in the graphics discipline called realistic image synthesis are in many ways related to the historical development of theories of light. And theories of light will probably continue to inspire the ongoing search for realism in graphics. To nurture this inspiration, we present the first in-depth, source-based historical study that pinpoints events with relevance for graphics in the development of theories of light. We also show that ancient mathematical models for light scattering phenomena may still find a use in the branch of realistic image synthesis concerned with real-time rendering. As an example we use Aristotle's theory of rainbow formation to construct a method for real-time rendering of rainbows. This example serves as an invitation to use the overview and references provided in this paper, not only for understanding where many of the physical concepts used in graphics come from, but also for finding more mathematical and physical models that are useful in graphics.
AB - Developments in the graphics discipline called realistic image synthesis are in many ways related to the historical development of theories of light. And theories of light will probably continue to inspire the ongoing search for realism in graphics. To nurture this inspiration, we present the first in-depth, source-based historical study that pinpoints events with relevance for graphics in the development of theories of light. We also show that ancient mathematical models for light scattering phenomena may still find a use in the branch of realistic image synthesis concerned with real-time rendering. As an example we use Aristotle's theory of rainbow formation to construct a method for real-time rendering of rainbows. This example serves as an invitation to use the overview and references provided in this paper, not only for understanding where many of the physical concepts used in graphics come from, but also for finding more mathematical and physical models that are useful in graphics.
KW - History
KW - realistic image synthesis
KW - philosophy
SN - 978-1-59593-912-8
BT - Proceedings of GRAPHITE 2007
T2 - Proceedings of GRAPHITE 2007
ER -