The Aristotelian Rainbow: From Philosophy to Computer Graphics

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2007

Standard

The Aristotelian Rainbow: From Philosophy to Computer Graphics. / Frisvad, Jeppe Revall; Christensen, Niels Jørgen; Falster, Peter.

Proceedings of GRAPHITE 2007: 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia. ACM, 2007.

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2007

Harvard

Frisvad, JR, Christensen, NJ & Falster, P 2007, 'The Aristotelian Rainbow: From Philosophy to Computer Graphics'. in Proceedings of GRAPHITE 2007: 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia. ACM.

APA

Frisvad, J. R., Christensen, N. J., & Falster, P. (2007). The Aristotelian Rainbow: From Philosophy to Computer Graphics. In Proceedings of GRAPHITE 2007: 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia. ACM.

CBE

Frisvad JR, Christensen NJ, Falster P. 2007. The Aristotelian Rainbow: From Philosophy to Computer Graphics. In Proceedings of GRAPHITE 2007: 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia. ACM.

MLA

Frisvad, Jeppe Revall, Niels Jørgen Christensen, and Peter Falster "The Aristotelian Rainbow: From Philosophy to Computer Graphics". Proceedings of GRAPHITE 2007: 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia. ACM. 2007.

Vancouver

Frisvad JR, Christensen NJ, Falster P. The Aristotelian Rainbow: From Philosophy to Computer Graphics. In Proceedings of GRAPHITE 2007: 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia. ACM. 2007.

Author

Frisvad, Jeppe Revall; Christensen, Niels Jørgen; Falster, Peter / The Aristotelian Rainbow: From Philosophy to Computer Graphics.

Proceedings of GRAPHITE 2007: 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia. ACM, 2007.

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2007

Bibtex

@inbook{9db5b7ba6cf44da78d8a2d9d81c62fe9,
title = "The Aristotelian Rainbow: From Philosophy to Computer Graphics",
keywords = "History, realistic image synthesis, philosophy",
publisher = "ACM",
author = "Frisvad, {Jeppe Revall} and Christensen, {Niels Jørgen} and Peter Falster",
year = "2007",
isbn = "978-1-59593-912-8",
booktitle = "Proceedings of GRAPHITE 2007",

}

RIS

TY - GEN

T1 - The Aristotelian Rainbow: From Philosophy to Computer Graphics

A1 - Frisvad,Jeppe Revall

A1 - Christensen,Niels Jørgen

A1 - Falster,Peter

AU - Frisvad,Jeppe Revall

AU - Christensen,Niels Jørgen

AU - Falster,Peter

PB - ACM

PY - 2007

Y1 - 2007

N2 - Developments in the graphics discipline called realistic image synthesis are in many ways related to the historical development of theories of light. And theories of light will probably continue to inspire the ongoing search for realism in graphics. To nurture this inspiration, we present the first in-depth, source-based historical study that pinpoints events with relevance for graphics in the development of theories of light. We also show that ancient mathematical models for light scattering phenomena may still find a use in the branch of realistic image synthesis concerned with real-time rendering. As an example we use Aristotle's theory of rainbow formation to construct a method for real-time rendering of rainbows. This example serves as an invitation to use the overview and references provided in this paper, not only for understanding where many of the physical concepts used in graphics come from, but also for finding more mathematical and physical models that are useful in graphics.

AB - Developments in the graphics discipline called realistic image synthesis are in many ways related to the historical development of theories of light. And theories of light will probably continue to inspire the ongoing search for realism in graphics. To nurture this inspiration, we present the first in-depth, source-based historical study that pinpoints events with relevance for graphics in the development of theories of light. We also show that ancient mathematical models for light scattering phenomena may still find a use in the branch of realistic image synthesis concerned with real-time rendering. As an example we use Aristotle's theory of rainbow formation to construct a method for real-time rendering of rainbows. This example serves as an invitation to use the overview and references provided in this paper, not only for understanding where many of the physical concepts used in graphics come from, but also for finding more mathematical and physical models that are useful in graphics.

KW - History

KW - realistic image synthesis

KW - philosophy

SN - 978-1-59593-912-8

BT - Proceedings of GRAPHITE 2007

T2 - Proceedings of GRAPHITE 2007

ER -