Real-Time Rendering of Teeth with No Preprocessing

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2012

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We present a technique for real-time rendering of teeth with no need for computational or artistic preprocessing. Teeth constitute a translucent material consisting of several layers; a highly scattering material (dentine) beneath a semitransparent layer (enamel) with a transparent coating (saliva). In this study we examine how light interacts with this multilayered structure. In the past, rendering of teeth has mostly been done using image-based texturing or volumetric scans. We work with surface scans and have therefore developed a simple way of estimating layer thicknesses. We use scattering properties based on measurements reported in the optics literature, and we compare rendered results qualitatively to images of ceramic teeth created by denturists.
Original languageEnglish
Title of host publicationAdvances in Visual Computing : Proceedings of ISVC 2012, Part II
EditorsG. Bebis, R. Boyle, B. Parvin, D. Koracin, F. Charless, W. Sen, C. Min-Hyung, S. Mantler, J. Schulze, D. Acevedo, K. Mueller, M. Papka
PublisherSpringer
Publication date2012
Pages334-345
ISBN (print)978-3-642-33190-9
ISBN (electronic)978-3-642-33191-6
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Conference

Conference8th International Symposium on Visual Computing
CountryGreece
CityRethymnon
Period16/07/1218/07/12
Internet addresshttp://www.isvc.net/
NameLecture Notes in Computer Science
Volume7432
ISSN (Print)0302-9743
CitationsWeb of Science® Times Cited: No match on DOI
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