Modular Playware Technology: A Brief Historical Review

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2012

Standard

Modular Playware Technology : A Brief Historical Review. / Lund, Henrik Hautop .

Proceedings of 17th International Symposium on Artificial Life and Robotics. 2012.

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2012

Harvard

Lund, HH 2012, 'Modular Playware Technology: A Brief Historical Review'. in Proceedings of 17th International Symposium on Artificial Life and Robotics.

APA

Lund, H. H. (2012). Modular Playware Technology: A Brief Historical Review. In Proceedings of 17th International Symposium on Artificial Life and Robotics.

CBE

Lund HH. 2012. Modular Playware Technology: A Brief Historical Review. In Proceedings of 17th International Symposium on Artificial Life and Robotics.

MLA

Lund, Henrik Hautop "Modular Playware Technology: A Brief Historical Review". Proceedings of 17th International Symposium on Artificial Life and Robotics. 2012.

Vancouver

Lund HH. Modular Playware Technology: A Brief Historical Review. In Proceedings of 17th International Symposium on Artificial Life and Robotics. 2012.

Author

Lund, Henrik Hautop / Modular Playware Technology : A Brief Historical Review.

Proceedings of 17th International Symposium on Artificial Life and Robotics. 2012.

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2012

Bibtex

@inbook{4caa9bcb8d6545e9beff4deba722d79b,
title = "Modular Playware Technology: A Brief Historical Review",
author = "Lund, {Henrik Hautop}",
year = "2012",
booktitle = "Proceedings of 17th International Symposium on Artificial Life and Robotics",

}

RIS

TY - GEN

T1 - Modular Playware Technology

T2 - Proceedings of 17th International Symposium on Artificial Life and Robotics

A1 - Lund,Henrik Hautop

AU - Lund,Henrik Hautop

PY - 2012

Y1 - 2012

N2 - In this paper, we present a shortened historical review of the building blocks concept. With the concept we show that three B’s can lead to three A’s: Building Bodies and Brains leads to applications for Anybody, Anywhere, Anytime. Hence, we outline how the inspiration from artificial life, especially regarding the relationship between the body and brain, leads to a building block concept based upon interactive, distributed parallel processing. The historical outline shows how biomimetic robotics and behavior-based robotics has inspired the development of modular playware. Application examples based upon the concept include LEGO I-Blocks, playgrounds, multi-sensory rooms, robomusic, etc. In the paper, we attempt to explore the theoretical characteristics of the concept and the lessons learned for playware application fields.

AB - In this paper, we present a shortened historical review of the building blocks concept. With the concept we show that three B’s can lead to three A’s: Building Bodies and Brains leads to applications for Anybody, Anywhere, Anytime. Hence, we outline how the inspiration from artificial life, especially regarding the relationship between the body and brain, leads to a building block concept based upon interactive, distributed parallel processing. The historical outline shows how biomimetic robotics and behavior-based robotics has inspired the development of modular playware. Application examples based upon the concept include LEGO I-Blocks, playgrounds, multi-sensory rooms, robomusic, etc. In the paper, we attempt to explore the theoretical characteristics of the concept and the lessons learned for playware application fields.

BT - Proceedings of 17th International Symposium on Artificial Life and Robotics

ER -