Lighting effects for mobile games

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2005

Standard

Lighting effects for mobile games. / Frisvad, Jeppe Revall (Invited author); Christensen, Niels Jørgen (Invited author); Falster, Peter (Invited author).

Proceedings of SIGRAD'05: The Annual SIGRAD Conference, Special Theme: Mobile Graphics. Linköping University Electronic Press, 2005. p. 13-18.

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2005

Harvard

Frisvad, JR, Christensen, NJ & Falster, P 2005, 'Lighting effects for mobile games'. in Proceedings of SIGRAD'05: The Annual SIGRAD Conference, Special Theme: Mobile Graphics. Linköping University Electronic Press, pp. 13-18.

APA

Frisvad, J. R., Christensen, N. J., & Falster, P. (2005). Lighting effects for mobile games. In Proceedings of SIGRAD'05: The Annual SIGRAD Conference, Special Theme: Mobile Graphics. (pp. 13-18). Linköping University Electronic Press.

CBE

Frisvad JR, Christensen NJ, Falster P. 2005. Lighting effects for mobile games. In Proceedings of SIGRAD'05: The Annual SIGRAD Conference, Special Theme: Mobile Graphics. Linköping University Electronic Press. pp. 13-18.

MLA

Frisvad, Jeppe Revall, Niels Jørgen Christensen, and Peter Falster "Lighting effects for mobile games". Proceedings of SIGRAD'05: The Annual SIGRAD Conference, Special Theme: Mobile Graphics. Linköping University Electronic Press. 2005. 13-18.

Vancouver

Frisvad JR, Christensen NJ, Falster P. Lighting effects for mobile games. In Proceedings of SIGRAD'05: The Annual SIGRAD Conference, Special Theme: Mobile Graphics. Linköping University Electronic Press. 2005. p. 13-18.

Author

Frisvad, Jeppe Revall (Invited author); Christensen, Niels Jørgen (Invited author); Falster, Peter (Invited author) / Lighting effects for mobile games.

Proceedings of SIGRAD'05: The Annual SIGRAD Conference, Special Theme: Mobile Graphics. Linköping University Electronic Press, 2005. p. 13-18.

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2005

Bibtex

@inbook{bab7a4f7c99a43ab8a599ee5d804e800,
title = "Lighting effects for mobile games",
keywords = "mobile games, fog synthesis, lighting effects, real-time, shadows",
publisher = "Linköping University Electronic Press",
author = "Frisvad, {Jeppe Revall} and Christensen, {Niels Jørgen} and Peter Falster",
year = "2005",
isbn = "91-85457-86-8",
pages = "13-18",
booktitle = "Proceedings of SIGRAD'05",

}

RIS

TY - GEN

T1 - Lighting effects for mobile games

A1 - Frisvad,Jeppe Revall

A1 - Christensen,Niels Jørgen

A1 - Falster,Peter

AU - Frisvad,Jeppe Revall

AU - Christensen,Niels Jørgen

AU - Falster,Peter

PB - Linköping University Electronic Press

PY - 2005

Y1 - 2005

N2 - Adapting games to the miniature screens and limited processing power of mobile phones is quite a challenge. To accommodate these technical limitations, mobile games are often two-dimensional (2D), tile-based, and seen from above. Such games rarely present much creativity with respect to dynamic lighting. Textures are merely plastered onto the tiles. A recent game release has, however, shown that effects such as dynamic light sources can spice up a mobile game of this type quite a bit. In this paper we carry the idea of dynamic lighting effects for tile-based 2D games even further. In particular, we present simple and efficient techniques for shadows and fluctuating fog which can greatly improve the gamer's visual experience.

AB - Adapting games to the miniature screens and limited processing power of mobile phones is quite a challenge. To accommodate these technical limitations, mobile games are often two-dimensional (2D), tile-based, and seen from above. Such games rarely present much creativity with respect to dynamic lighting. Textures are merely plastered onto the tiles. A recent game release has, however, shown that effects such as dynamic light sources can spice up a mobile game of this type quite a bit. In this paper we carry the idea of dynamic lighting effects for tile-based 2D games even further. In particular, we present simple and efficient techniques for shadows and fluctuating fog which can greatly improve the gamer's visual experience.

KW - mobile games

KW - fog synthesis

KW - lighting effects

KW - real-time

KW - shadows

UR - http://www.ep.liu.se/ecp/016/

SN - 91-85457-86-8

BT - Proceedings of SIGRAD'05

T2 - Proceedings of SIGRAD'05

SP - 13

EP - 18

ER -