Lighting effects for mobile games

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2005


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Adapting games to the miniature screens and limited processing power of mobile phones is quite a challenge. To accommodate these technical limitations, mobile games are often two-dimensional (2D), tile-based, and seen from above. Such games rarely present much creativity with respect to dynamic lighting. Textures are merely plastered onto the tiles. A recent game release has, however, shown that effects such as dynamic light sources can spice up a mobile game of this type quite a bit. In this paper we carry the idea of dynamic lighting effects for tile-based 2D games even further. In particular, we present simple and efficient techniques for shadows and fluctuating fog which can greatly improve the gamer's visual experience.
Original languageEnglish
Title of host publicationProceedings of SIGRAD'05 : The Annual SIGRAD Conference, Special Theme: Mobile Graphics
PublisherLinköping University Electronic Press
Publication date2005
ISBN (print)91-85457-86-8
StatePublished - 2005
EventSIGRAD'05 : Special Theme: Mobile Graphics - Lund, Sweden


ConferenceSIGRAD'05 : Special Theme: Mobile Graphics
CityLund, Sweden
Period01/01/2005 → …


  • mobile games, fog synthesis, lighting effects, real-time, shadows
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