Publication: Research - peer-review › Article in proceedings – Annual report year: 2005
Adapting games to the miniature screens and limited processing power of mobile phones is quite a challenge. To accommodate these technical limitations, mobile games are often two-dimensional (2D), tile-based, and seen from above. Such games rarely present much creativity with respect to dynamic lighting. Textures are merely plastered onto the tiles. A recent game release has, however, shown that effects such as dynamic light sources can spice up a mobile game of this type quite a bit. In this paper we carry the idea of dynamic lighting effects for tile-based 2D games even further. In particular, we present simple and efficient techniques for shadows and fluctuating fog which can greatly improve the gamer's visual experience.
|Title of host publication||Proceedings of SIGRAD'05 : The Annual SIGRAD Conference, Special Theme: Mobile Graphics|
|Publisher||Linköping University Electronic Press|
|State||Published - 2005|
|Event||SIGRAD'05 : Special Theme: Mobile Graphics - Lund, Sweden|
|Conference||SIGRAD'05 : Special Theme: Mobile Graphics|
|Period||01/01/2005 → …|
- mobile games, fog synthesis, lighting effects, real-time, shadows
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