Lighting effects for mobile games
Publication: Research - peer-review › Article in proceedings – Annual report year: 2005
Adapting games to the miniature screens and limited processing power
of mobile phones is quite a challenge. To accommodate these
technical limitations, mobile games are often two-dimensional (2D),
tile-based, and seen from above. Such games rarely present much
creativity with respect to dynamic lighting. Textures are merely
plastered onto the tiles. A recent game release has, however, shown
that effects such as dynamic light sources can spice up a mobile
game of this type quite a bit. In this paper we carry the idea of
dynamic lighting effects for tile-based 2D games even further. In
particular, we present simple and efficient techniques for shadows
and fluctuating fog which can greatly improve the gamer's visual
experience.
| Original language | English |
|---|---|
| Title | Proceedings of SIGRAD'05 : The Annual SIGRAD Conference, Special Theme: Mobile Graphics |
| Publisher | Linköping University Electronic Press |
| Publication date | 2005 |
| Pages | 13-18 |
| ISBN (print) | 91-85457-86-8 |
| State | Published |
Conference
| Conference | SIGRAD'05 : Special Theme: Mobile Graphics |
|---|---|
| City | Lund, Sweden |
| Period | 01-01-05 → … |
Keywords
- mobile games, fog synthesis, lighting effects, real-time, shadows
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