Generic Graph Grammar: A Simple Grammar for Generic Procedural Modelling
Publication: Research - peer-review › Article in proceedings – Annual report year: 2012
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Generic Graph Grammar: A Simple Grammar for Generic Procedural Modelling. / Christiansen, Asger Nyman; Bærentzen, Jakob Andreas.
In: Proceedings of the 28th Spring conference on Computer Graphics. 2012. p. 85-92.Publication: Research - peer-review › Article in proceedings – Annual report year: 2012
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TY - GEN
T1 - Generic Graph Grammar: A Simple Grammar for Generic Procedural Modelling
A1 - Christiansen,Asger Nyman
A1 - Bærentzen,Jakob Andreas
AU - Christiansen,Asger Nyman
AU - Bærentzen,Jakob Andreas
PY - 2012
Y1 - 2012
N2 - Methods for procedural modelling tend to be designed either for organic objects, which are described well by skeletal structures, or for man-made objects, which are described well by surface primitives. Procedural methods, which allow for modelling of both kinds of objects, are few and usually of greater complexity. Consequently, there is a need for a simple, general method which is capable of generating both types of objects. Generic Graph Grammar has been developed to address this need. The production rules consist of a small set of basic productions which are applied directly onto primitives in a directed cyclic graph. Furthermore, the basic productions are chosen such that Generic Graph Grammar seamlessly combines the capabilities of L-systems to imitate biological growth (to model trees, animals, etc.) and those of split grammars to design structured objects (chairs, houses, etc.). This results in a highly expressive grammar capable of generating a wide range of types of models. Models which consist of skeletal structures or surfaces or any combination of these. Besides generic modelling capabilities, the focus has also been on usability, especially userfriendliness and efficiency. Therefore several steps have been taken to simplify the workflow as well as to make the modelling scheme interactive. As proof of concept, a generic procedural modelling tool based on Generic Graph Grammar has been developed.
AB - Methods for procedural modelling tend to be designed either for organic objects, which are described well by skeletal structures, or for man-made objects, which are described well by surface primitives. Procedural methods, which allow for modelling of both kinds of objects, are few and usually of greater complexity. Consequently, there is a need for a simple, general method which is capable of generating both types of objects. Generic Graph Grammar has been developed to address this need. The production rules consist of a small set of basic productions which are applied directly onto primitives in a directed cyclic graph. Furthermore, the basic productions are chosen such that Generic Graph Grammar seamlessly combines the capabilities of L-systems to imitate biological growth (to model trees, animals, etc.) and those of split grammars to design structured objects (chairs, houses, etc.). This results in a highly expressive grammar capable of generating a wide range of types of models. Models which consist of skeletal structures or surfaces or any combination of these. Besides generic modelling capabilities, the focus has also been on usability, especially userfriendliness and efficiency. Therefore several steps have been taken to simplify the workflow as well as to make the modelling scheme interactive. As proof of concept, a generic procedural modelling tool based on Generic Graph Grammar has been developed.
KW - Procedural Modelling
KW - Graph Grammars
KW - Skeletons
KW - Interactive Modelling
BT - Proceedings of the 28th Spring conference on Computer Graphics
T2 - Proceedings of the 28th Spring conference on Computer Graphics
SP - 85
EP - 92
ER -