Converting skeletal structures to quad dominant meshes
Publication: Research - peer-review › Conference article – Annual report year: 2012
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Converting skeletal structures to quad dominant meshes. / Bærentzen, Jakob Andreas; Misztal, Marek Krzysztof; Welnicka, Katarzyna.
In: Computers & Graphics, Vol. 36, No. 5, 2012, p. 555-561.Publication: Research - peer-review › Conference article – Annual report year: 2012
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TY - CONF
T1 - Converting skeletal structures to quad dominant meshes
A1 - Bærentzen,Jakob Andreas
A1 - Misztal,Marek Krzysztof
A1 - Welnicka,Katarzyna
AU - Bærentzen,Jakob Andreas
AU - Misztal,Marek Krzysztof
AU - Welnicka,Katarzyna
PB - Pergamon
PY - 2012
Y1 - 2012
N2 - We propose the Skeleton to Quad-dominant polygonal Mesh algorithm (SQM), which converts skeletal structures to meshes composed entirely of polar and annular regions. Both types of regions have a regular structure where all faces are quads except for a single ring of triangles at the center of each polar region. The algorithm produces high quality meshes which contain irregular vertices only at the poles or where several regions join. It is trivial to produce a stripe parametrization for the output meshes which also lend themselves well to polar subdivision. After an initial description of SQM, we analyze its properties, and present two extensions to the basic algorithm: the first ensures that mirror symmetry is preserved by the algorithm, and the second allows for objects of non-spherical topology.
AB - We propose the Skeleton to Quad-dominant polygonal Mesh algorithm (SQM), which converts skeletal structures to meshes composed entirely of polar and annular regions. Both types of regions have a regular structure where all faces are quads except for a single ring of triangles at the center of each polar region. The algorithm produces high quality meshes which contain irregular vertices only at the poles or where several regions join. It is trivial to produce a stripe parametrization for the output meshes which also lend themselves well to polar subdivision. After an initial description of SQM, we analyze its properties, and present two extensions to the basic algorithm: the first ensures that mirror symmetry is preserved by the algorithm, and the second allows for objects of non-spherical topology.
KW - Quad dominant polygonal meshes
KW - Quad mesh generation
KW - Skeletal models
KW - Procedural modeling
KW - Interactive modeling
UR - http://smi2012.viz.tamu.edu/00.shtml
U2 - 10.1016/j.cag.2012.03.016
DO - 10.1016/j.cag.2012.03.016
JO - Computers & Graphics
JF - Computers & Graphics
SN - 0097-8493
IS - 5
VL - 36
SP - 555
EP - 561
ER -