Converting skeletal structures to quad dominant meshes

Publication: Research - peer-reviewConference article – Annual report year: 2012

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Converting skeletal structures to quad dominant meshes. / Bærentzen, Jakob Andreas; Misztal, Marek Krzysztof; Welnicka, Katarzyna.

In: Computers & Graphics, Vol. 36, No. 5, 2012, p. 555-561.

Publication: Research - peer-reviewConference article – Annual report year: 2012

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Author

Bærentzen, Jakob Andreas; Misztal, Marek Krzysztof; Welnicka, Katarzyna / Converting skeletal structures to quad dominant meshes.

In: Computers & Graphics, Vol. 36, No. 5, 2012, p. 555-561.

Publication: Research - peer-reviewConference article – Annual report year: 2012

Bibtex

@article{d52e0438722a4f62ba1e1c1e7fe6b18d,
title = "Converting skeletal structures to quad dominant meshes",
keywords = "Quad dominant polygonal meshes, Quad mesh generation, Skeletal models, Procedural modeling, Interactive modeling",
publisher = "Pergamon",
author = "Bærentzen, {Jakob Andreas} and Misztal, {Marek Krzysztof} and Katarzyna Welnicka",
year = "2012",
doi = "10.1016/j.cag.2012.03.016",
volume = "36",
number = "5",
pages = "555--561",
journal = "Computers & Graphics",
issn = "0097-8493",

}

RIS

TY - CONF

T1 - Converting skeletal structures to quad dominant meshes

A1 - Bærentzen,Jakob Andreas

A1 - Misztal,Marek Krzysztof

A1 - Welnicka,Katarzyna

AU - Bærentzen,Jakob Andreas

AU - Misztal,Marek Krzysztof

AU - Welnicka,Katarzyna

PB - Pergamon

PY - 2012

Y1 - 2012

N2 - We propose the Skeleton to Quad-dominant polygonal Mesh algorithm (SQM), which converts skeletal structures to meshes composed entirely of polar and annular regions. Both types of regions have a regular structure where all faces are quads except for a single ring of triangles at the center of each polar region. The algorithm produces high quality meshes which contain irregular vertices only at the poles or where several regions join. It is trivial to produce a stripe parametrization for the output meshes which also lend themselves well to polar subdivision. After an initial description of SQM, we analyze its properties, and present two extensions to the basic algorithm: the first ensures that mirror symmetry is preserved by the algorithm, and the second allows for objects of non-spherical topology.

AB - We propose the Skeleton to Quad-dominant polygonal Mesh algorithm (SQM), which converts skeletal structures to meshes composed entirely of polar and annular regions. Both types of regions have a regular structure where all faces are quads except for a single ring of triangles at the center of each polar region. The algorithm produces high quality meshes which contain irregular vertices only at the poles or where several regions join. It is trivial to produce a stripe parametrization for the output meshes which also lend themselves well to polar subdivision. After an initial description of SQM, we analyze its properties, and present two extensions to the basic algorithm: the first ensures that mirror symmetry is preserved by the algorithm, and the second allows for objects of non-spherical topology.

KW - Quad dominant polygonal meshes

KW - Quad mesh generation

KW - Skeletal models

KW - Procedural modeling

KW - Interactive modeling

UR - http://smi2012.viz.tamu.edu/00.shtml

U2 - 10.1016/j.cag.2012.03.016

DO - 10.1016/j.cag.2012.03.016

JO - Computers & Graphics

JF - Computers & Graphics

SN - 0097-8493

IS - 5

VL - 36

SP - 555

EP - 561

ER -