## Converting skeletal structures to quad dominant meshes

Publication: Research - peer-review › Conference article – Annual report year: 2012

### Standard

**Converting skeletal structures to quad dominant meshes.** / Bærentzen, Jakob Andreas; Misztal, Marek Krzysztof; Welnicka, Katarzyna.

Publication: Research - peer-review › Conference article – Annual report year: 2012

### Harvard

*Computers & Graphics*, vol 36, no. 5, pp. 555-561. DOI: 10.1016/j.cag.2012.03.016

### APA

*Converting skeletal structures to quad dominant meshes*.

*Computers & Graphics*,

*36*(5), 555-561. DOI: 10.1016/j.cag.2012.03.016

### CBE

### MLA

*Computers & Graphics*. 2012, 36(5). 555-561. Available: 10.1016/j.cag.2012.03.016

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### Author

### Bibtex

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### RIS

TY - CONF

T1 - Converting skeletal structures to quad dominant meshes

AU - Bærentzen,Jakob Andreas

AU - Misztal,Marek Krzysztof

AU - Welnicka,Katarzyna

PY - 2012

Y1 - 2012

N2 - We propose the Skeleton to Quad-dominant polygonal Mesh algorithm (SQM), which converts skeletal structures to meshes composed entirely of polar and annular regions. Both types of regions have a regular structure where all faces are quads except for a single ring of triangles at the center of each polar region. The algorithm produces high quality meshes which contain irregular vertices only at the poles or where several regions join. It is trivial to produce a stripe parametrization for the output meshes which also lend themselves well to polar subdivision. After an initial description of SQM, we analyze its properties, and present two extensions to the basic algorithm: the first ensures that mirror symmetry is preserved by the algorithm, and the second allows for objects of non-spherical topology.

AB - We propose the Skeleton to Quad-dominant polygonal Mesh algorithm (SQM), which converts skeletal structures to meshes composed entirely of polar and annular regions. Both types of regions have a regular structure where all faces are quads except for a single ring of triangles at the center of each polar region. The algorithm produces high quality meshes which contain irregular vertices only at the poles or where several regions join. It is trivial to produce a stripe parametrization for the output meshes which also lend themselves well to polar subdivision. After an initial description of SQM, we analyze its properties, and present two extensions to the basic algorithm: the first ensures that mirror symmetry is preserved by the algorithm, and the second allows for objects of non-spherical topology.

KW - Quad dominant polygonal meshes

KW - Quad mesh generation

KW - Skeletal models

KW - Procedural modeling

KW - Interactive modeling

U2 - 10.1016/j.cag.2012.03.016

DO - 10.1016/j.cag.2012.03.016

M3 - Conference article

VL - 36

SP - 555

EP - 561

JO - Computers & Graphics

T2 - Computers & Graphics

JF - Computers & Graphics

SN - 0097-8493

IS - 5

ER -