Converting skeletal structures to quad dominant meshes

Publication: Research - peer-reviewConference article – Annual report year: 2012

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We propose the Skeleton to Quad-dominant polygonal Mesh algorithm (SQM), which converts skeletal structures to meshes composed entirely of polar and annular regions. Both types of regions have a regular structure where all faces are quads except for a single ring of triangles at the center of each polar region. The algorithm produces high quality meshes which contain irregular vertices only at the poles or where several regions join. It is trivial to produce a stripe parametrization for the output meshes which also lend themselves well to polar subdivision. After an initial description of SQM, we analyze its properties, and present two extensions to the basic algorithm: the first ensures that mirror symmetry is preserved by the algorithm, and the second allows for objects of non-spherical topology.
Original languageEnglish
JournalComputers & Graphics
Publication date2012
Volume36
Issue5
Pages555-561
ISSN0097-8493
DOIs
StatePublished

Conference

ConferenceShape Modeling International Conference, SMI 2012
CountryUnited States
CityCollege Station, TX
Period22/05/1225/05/12
CitationsWeb of Science® Times Cited: 0

Keywords

  • Quad dominant polygonal meshes, Quad mesh generation, Skeletal models, Procedural modeling, Interactive modeling
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