Adaptive Modular Playware

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2011

Standard

Adaptive Modular Playware. / Lund, Henrik Hautop; Þorsteinsson, Arnar Tumi.

The 8th International Conference on Ubiquitous Robots and Ambient Intelligence: Proceedings. IEEE, 2011. p. 291-296.

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2011

Harvard

Lund, HH & Þorsteinsson, AT 2011, 'Adaptive Modular Playware'. in The 8th International Conference on Ubiquitous Robots and Ambient Intelligence: Proceedings. IEEE, pp. 291-296.

APA

Lund, H. H., & Þorsteinsson, A. T. (2011). Adaptive Modular Playware. In The 8th International Conference on Ubiquitous Robots and Ambient Intelligence: Proceedings. (pp. 291-296). IEEE.

CBE

Lund HH, Þorsteinsson AT. 2011. Adaptive Modular Playware. In The 8th International Conference on Ubiquitous Robots and Ambient Intelligence: Proceedings. IEEE. pp. 291-296.

MLA

Lund, Henrik Hautop and Arnar Tumi Þorsteinsson "Adaptive Modular Playware". The 8th International Conference on Ubiquitous Robots and Ambient Intelligence: Proceedings. IEEE. 2011. 291-296.

Vancouver

Lund HH, Þorsteinsson AT. Adaptive Modular Playware. In The 8th International Conference on Ubiquitous Robots and Ambient Intelligence: Proceedings. IEEE. 2011. p. 291-296.

Author

Lund, Henrik Hautop; Þorsteinsson, Arnar Tumi / Adaptive Modular Playware.

The 8th International Conference on Ubiquitous Robots and Ambient Intelligence: Proceedings. IEEE, 2011. p. 291-296.

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2011

Bibtex

@inbook{bda8a47d859943ff99da4d35bf1be933,
title = "Adaptive Modular Playware",
keywords = "Playware, Entertainment, Adaptivity",
publisher = "IEEE",
author = "Lund, {Henrik Hautop} and Þorsteinsson, {Arnar Tumi}",
year = "2011",
isbn = "978-1-4577-0721-6",
pages = "291-296",
booktitle = "The 8th International Conference on Ubiquitous Robots and Ambient Intelligence",

}

RIS

TY - GEN

T1 - Adaptive Modular Playware

A1 - Lund,Henrik Hautop

A1 - Þorsteinsson,Arnar Tumi

AU - Lund,Henrik Hautop

AU - Þorsteinsson,Arnar Tumi

PB - IEEE

PY - 2011

Y1 - 2011

N2 - In this paper, we describe the concept of adaptive modular playware, where the playware adapts to the interaction of the individual user. We hypothesize that there are individual differences in user interaction capabilities and styles, and that adaptive playware may adapt to the individual user’s capabilities, so that the activity automatically will match the capability of the individual user. With small test groups, we investigate how different age groups and gender groups physically interact with some specific playware games, and find indications of differences between the groups. Despite the small test set, the results are important as a proof of existence of differences and of the need for adaptation. The fact that there are individual differences makes the results significant for the development of games and interaction. It indicates that it is necessary to adapt the game and interaction, if we desire to make the most appropriate game and interaction for the individual. Hence, we investigate adaptation as an important issue for playware. With simple playware games, we show that the adaptation will speed the game up and down to find the appropriate level that matches the reaction speed of the individual player. The appropriate level will change with game/interaction complexity, and adaptation will automatically find the appropriate level for the individual player, even in multi-player games.

AB - In this paper, we describe the concept of adaptive modular playware, where the playware adapts to the interaction of the individual user. We hypothesize that there are individual differences in user interaction capabilities and styles, and that adaptive playware may adapt to the individual user’s capabilities, so that the activity automatically will match the capability of the individual user. With small test groups, we investigate how different age groups and gender groups physically interact with some specific playware games, and find indications of differences between the groups. Despite the small test set, the results are important as a proof of existence of differences and of the need for adaptation. The fact that there are individual differences makes the results significant for the development of games and interaction. It indicates that it is necessary to adapt the game and interaction, if we desire to make the most appropriate game and interaction for the individual. Hence, we investigate adaptation as an important issue for playware. With simple playware games, we show that the adaptation will speed the game up and down to find the appropriate level that matches the reaction speed of the individual player. The appropriate level will change with game/interaction complexity, and adaptation will automatically find the appropriate level for the individual player, even in multi-player games.

KW - Playware

KW - Entertainment

KW - Adaptivity

SN - 978-1-4577-0721-6

BT - The 8th International Conference on Ubiquitous Robots and Ambient Intelligence

T2 - The 8th International Conference on Ubiquitous Robots and Ambient Intelligence

SP - 291

EP - 296

ER -