Adapting Playware to Rehabilitation Practices

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2011

Standard

Adapting Playware to Rehabilitation Practices. / Nielsen, Camilla Balslev; Lund, Henrik Hautop.

Serious Games - Theory, Technology & Practice: Proceedings GameDays 2011. ed. / Joseph Wiemeyer; Stefan Göbel. 2011.

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2011

Harvard

Nielsen, CB & Lund, HH 2011, 'Adapting Playware to Rehabilitation Practices'. in J Wiemeyer & S Göbel (eds), Serious Games - Theory, Technology & Practice: Proceedings GameDays 2011.

APA

Nielsen, C. B., & Lund, H. H. (2011). Adapting Playware to Rehabilitation Practices. In J. Wiemeyer, & S. Göbel (Eds.), Serious Games - Theory, Technology & Practice: Proceedings GameDays 2011.

CBE

Nielsen CB, Lund HH. 2011. Adapting Playware to Rehabilitation Practices. Wiemeyer J, Göbel S, editors. In Serious Games - Theory, Technology & Practice: Proceedings GameDays 2011.

MLA

Nielsen, Camilla Balslev and Henrik Hautop Lund "Adapting Playware to Rehabilitation Practices". and Wiemeyer, Joseph Göbel, Stefan (ed.). Serious Games - Theory, Technology & Practice: Proceedings GameDays 2011. 2011.

Vancouver

Nielsen CB, Lund HH. Adapting Playware to Rehabilitation Practices. In Wiemeyer J, Göbel S, editors, Serious Games - Theory, Technology & Practice: Proceedings GameDays 2011. 2011.

Author

Nielsen, Camilla Balslev; Lund, Henrik Hautop / Adapting Playware to Rehabilitation Practices.

Serious Games - Theory, Technology & Practice: Proceedings GameDays 2011. ed. / Joseph Wiemeyer; Stefan Göbel. 2011.

Publication: Research - peer-reviewArticle in proceedings – Annual report year: 2011

Bibtex

@inbook{14021a10027d4e4f8bafb1def84ad949,
title = "Adapting Playware to Rehabilitation Practices",
keywords = "Rehabilitation, Playware, Adaptivity, Modularity",
author = "Nielsen, {Camilla Balslev} and Lund, {Henrik Hautop}",
year = "2011",
editor = "Joseph Wiemeyer and Stefan Göbel",
isbn = "978-3-928876-27-8",
booktitle = "Serious Games - Theory, Technology & Practice",

}

RIS

TY - GEN

T1 - Adapting Playware to Rehabilitation Practices

A1 - Nielsen,Camilla Balslev

A1 - Lund,Henrik Hautop

AU - Nielsen,Camilla Balslev

AU - Lund,Henrik Hautop

PY - 2011

Y1 - 2011

N2 - We describe how playware and games may become adaptive to the interaction of the individual user and how therapists use this adaptation property to apply modular interactive tiles in rehabilitation practices that demand highly individualized training. Therapists may use the interactive modular tiles to provide treatment for a large number of patients who receive hospital, municipality or home care, although the tiles can as well be used for prevention with elderly or for fitness with normal people. In this paper, we describe the extensive use of the modular tiles with cardiac patients, smoker’s lung (COLD) patients and stroke patients in hospitals and in the private homes of patients and elderly. Through a qualitative research methodology of the new practice with the tiles, we find that therapists are using the modular aspect of the tiles for personalized training of a vast variety of elderly patients modulating exercises and difficulty levels. We also find that in physical games there are individual differences in patient interaction capabilities and styles, and that modularity allows the therapist to adapt exercises to the individual patient’s capabilities.

AB - We describe how playware and games may become adaptive to the interaction of the individual user and how therapists use this adaptation property to apply modular interactive tiles in rehabilitation practices that demand highly individualized training. Therapists may use the interactive modular tiles to provide treatment for a large number of patients who receive hospital, municipality or home care, although the tiles can as well be used for prevention with elderly or for fitness with normal people. In this paper, we describe the extensive use of the modular tiles with cardiac patients, smoker’s lung (COLD) patients and stroke patients in hospitals and in the private homes of patients and elderly. Through a qualitative research methodology of the new practice with the tiles, we find that therapists are using the modular aspect of the tiles for personalized training of a vast variety of elderly patients modulating exercises and difficulty levels. We also find that in physical games there are individual differences in patient interaction capabilities and styles, and that modularity allows the therapist to adapt exercises to the individual patient’s capabilities.

KW - Rehabilitation

KW - Playware

KW - Adaptivity

KW - Modularity

SN - 978-3-928876-27-8

BT - Serious Games - Theory, Technology & Practice

T2 - Serious Games - Theory, Technology & Practice

A2 - Göbel,Stefan

ED - Göbel,Stefan

ER -